Category Archives: Lecture Notes Spring2011

OpenNI2OSC

Following is the link for OpenNI2OSC standalone software. https://github.com/ferhatsen/OpenNI2OSC What it does is almost same as OSCeleton. The reason behind this software is that OSCeleton crashes on Mac and some of you needed this. At this point it is only … Continue reading

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21/4/2011 – Quartz Composer Basics + Kinect

Quartz Composer is a node-based visual programming language used mainly for processing and rendering graphics. It is included in the Xcode developer tools package by Apple and can be installed from the Mac OS X installation disc or from http://developer.apple.com/. … Continue reading

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Lecture 4 – 11.4.2011

http://mlab.taik.fi/~fsen/nui/11.4/

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Lecture 3 – 31.3.2011

In today’s lecture, two different frameworks for working with Kinect is introduced. i.e OpenKinect (libfreenect) and OpenNI/NITE. Then the topic came to the tracking methods, Depth Filtering and Skeletal Tracking. Some TUIO softwares which are working with Kinect are introduced. … Continue reading

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Installing Kinect in Mac

The computers in Paja are Kinect-ready. You can plug your Kinect and start working. However, if you’d like to work on your own Mac, here is an amazingly simple way to install OpenNI and NITE framework in Mac environment. With … Continue reading

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Lecture 2 – 28.3.2011

In this lecture,  a quick recap on the Kinect as a hardware is done for the Processing Course students. As for the software, retrieving Kinect data into processing is demonstrated. The demonstration included how to do this with two different framework(OpenKinect … Continue reading

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Installing Kinect in Windows

The objective of this tutorial is to explain to you what are the differences between OpenKinect and OpenNI in a first time. And then we’ll see how to install the OpenNI framework in order to run the first examples on … Continue reading

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Lecture 1 – 24.3.2011

What we have done during this lecture is: A condensed version of theory about user interfaces and interaction. Command-Line Interface, Graphichal User Interface, Natural User Interface. Discussion about Bodily Interaction, Body as input modality. Introduction to Kinect Sensor.

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